![]() Using the command /netgraph 1 will display the client monitor in the lower right corner of the window, while ping and packet information is displayed on the lower left. Neverwinter has a performance monitor that uses a display via client chat. Latency, also known as lag, is the time and delay between client-server requests, usually measured in milliseconds (0.001 second). ![]() The client requires a certain amount of memory (RAM) for processing visual effects and calculating formulas. Other non-graphical factors like combatlog can bring even a good computer it's knees and the effect is the same, similar to lag/rubberbanding, but it's not. In any case, this cause is extremely easy to confirm or handle, yet often mistaken for lag in when a lot of elements involved or graphic effects, like Smoke Bomb. It is an issue on the consoles where you can't do either, both the hardware and the settings are more or less immutable, this is one of the reasons, as was confirmed on stream (and iirc, on reddit ama), why the planned 'raids' will be in the 10 people vicinity and they are not planning larger 25 players. This one is personal and mostly irrelevant, lower the settings or get a better computer and you are doing fine.
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